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Bug Tracker


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The following are confirmed bugs in our bug tracker. Please ensure a bug you are experiencing is not on this list before sending it to our Dev Team to avoid duplicates. This post will be edited as we go. 

 

RESOLVED & UPDATE RELEASED ON STEAM:

[Camera] ECIDS camera perspective fixed to 2D

[Camera] Bridge walkthrough camera WSAD controls slow down drastically 

[Menu] Loading screen now loads asynchronously 

December 22, 2021 update:

[Model] Collision Issues with Dover Wall

[Model] Ship Nav Lights - position issues

[Model] Big blob of water at the bow of the tug

[Game Logic] Time compression will automatically turn off when FPS dips below 10

[Game Logic] Orbit camera speed lowered

[Ship Controller] Engines astern power is not enough on the cruise ferry 

[Weather] Foggy weather does not have fog 😂

[Menu] Graphics settings: set fullscreen, vsync, resolution

[Ship Controller] Tug ship dynamics - ship handling improved

[Ship Controller] Ferry dynamics - ship handling improved

[GUI] Conning Display now shows speed and heading

[GUI] Conning Display "steer mode" cosmetic changes

December 22, 2021 - Hotfix 1:

[GUI] Fixed a bug that had the previous scenario's GUI remain on screen when loading another scenario

December 23, 2021:

[Ship Controller] Fixed a bug that broke the bow thruster

[GUI] Radar: relative motion trails now permanent. Clear Trails button added.

[GUI] Radar: radar image is now sharper

December 23, 2021 - midnight hotfix:

[Ship Controller] Greatly improved deceleration ship dynamics 

[Modding] Added support to allow modding the deceleration dynamics via the individual ship config file

January 06, 2022:

[Physics] Sinking behaviour & ship bouncing issues when underwater. This is not a bug, as it is just the physics engine. However, we will find a "hack" around this. 

January 11, 2022:

[Ship Controller] Bow / stern thrusters should not have any effect at speeds > 5 knots

[Weather] Wind / tide effects are locked at north / 0 degrees. This somehow got broken when we implemented the brand new ocean system. Will fix asap. 

 

RESOLVED & NOT YET RELEASED ON STEAM:

[ - ] 

 

CURRENTLY BEING WORKED ON:

[Weather] Too much reflection on the water

 

CONFIRMED:

[Model] Radar antennas bend when running the simulator at x10 time compression

[Game Logic] Radar range jumps from 6nm to 15nm. Should be 6, 12, and 24 nm. 

[Game Logic] Conning arrows should indicate which way bow/stern are moving, respectively. 

 

UNDER INVESTIGATION:

[ - ]

 

NOT A BUG:

[ - ] 

 

Last edit: 01/13/2022 (MM/DD/YYYY format)

Henry C.

CEO & Code Team Lead

Forest Studio Co., a division of Enrych Media Ltd. 

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