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  2. We currently have Head Up, Relative Motion, and True Motion in our consumer version. We will implement North Up & Course Up in the future updates. We will offer this on both the Consumer and Commercial versions. We try to keep very minor differences between the two versions, with the End User License Agreement being the biggest difference. The Commercial version will have one difference in simulation though, which is FU (follow-up) and NFU (non-follow-up) modes for the ship's rudder. The average customer would probably have no clue when/where this is used in maritime scenarios, so to avoid confusion, this feature will not be present in the Consumer version.
  3. Thank you for the effort to create a up-to-date ship simulator, I know there is a demand for this niche. I like to know is it possible to change between different radar modes, Like NorthUp,, Course Up, HeadUp, Relative Motion, True Motion e.t.c in your consumer version? Regards, NG
  4. This roadmap will be updated regularly. Last edit: Jan 17, 2022 Gameplay Features: The following gameplay features are planned. This list is subject to change without notice. Modding Support —---------------------------- DONE & UPDATE RELEASED! Adding own vessels by importing 3D model -------- DONE & UPDATE RELEASED! AES encrypting / protecting 3D model & reading AES encrypted format -------- DONE & UPDATE RELEASED! Ship dynamics editing via .cfg config file -------- DONE & UPDATE RELEASED! Multiplayer Multiple ships in a single environment via Forest Studio’s dedicated server connection Multiple people controlling one single ship Pause Menu —----------------------------------DONE & UPDATE RELEASED! Graphics Options in Pause Menu —-------DONE & UPDATE RELEASED! Realism settings in Pause Menu —--------DONE & UPDATE RELEASED! Virtual Reality: VR support - phase one VR support + controller / hands support - phase two ================================================================== Ports - coming as free updates: The following ports are planned. This list is subject to change without notice. Some ports and scenery may contain autogen due to size. Geographic accuracy will not be compromised. United Kingdom: Folkestone Port Talbot Swansea France: Dunkerque (Dunkirk Port) Germany: Hamburg —----(CURRENTLY IN PROGRESS) Canada Vancouver Harbour Inside Passage Canadian Ferry Routes: Horseshoe Bay - Departure Bay Tsawwassen - Swartz Bay Port Hardy - Prince Rupert United States: San Francisco Asia: Singapore Hong Kong Australia: Sydney ================================================================== Ships - coming as free updates: The following ships are planned. This list is subject to change without notice. Passenger Vessels: Cruise ship - Celebrity Eclipse —----(CURRENTLY IN PROGRESS) Different ferry models in addition to the currently released ferry for various routes Fast Ferry (Red Jet 7?) Cargo Vessels: Container Ship - small size Container Ship - medium size Container Ship - largest size Bulk Carrier Multi-purpose Cargo Vessel Vessels < 500 tonnes Fishing Trawler —----(CURRENTLY IN PROGRESS) Whale Watch Tour Boat Luxury Yacht
  5. The following are confirmed bugs in our bug tracker. Please ensure a bug you are experiencing is not on this list before sending it to our Dev Team to avoid duplicates. This post will be edited as we go. RESOLVED & UPDATE RELEASED ON STEAM: [Camera] ECIDS camera perspective fixed to 2D [Camera] Bridge walkthrough camera WSAD controls slow down drastically [Menu] Loading screen now loads asynchronously December 22, 2021 update: [Model] Collision Issues with Dover Wall [Model] Ship Nav Lights - position issues [Model] Big blob of water at the bow of the tug [Game Logic] Time compression will automatically turn off when FPS dips below 10 [Game Logic] Orbit camera speed lowered [Ship Controller] Engines astern power is not enough on the cruise ferry [Weather] Foggy weather does not have fog 😂 [Menu] Graphics settings: set fullscreen, vsync, resolution [Ship Controller] Tug ship dynamics - ship handling improved [Ship Controller] Ferry dynamics - ship handling improved [GUI] Conning Display now shows speed and heading [GUI] Conning Display "steer mode" cosmetic changes December 22, 2021 - Hotfix 1: [GUI] Fixed a bug that had the previous scenario's GUI remain on screen when loading another scenario December 23, 2021: [Ship Controller] Fixed a bug that broke the bow thruster [GUI] Radar: relative motion trails now permanent. Clear Trails button added. [GUI] Radar: radar image is now sharper December 23, 2021 - midnight hotfix: [Ship Controller] Greatly improved deceleration ship dynamics [Modding] Added support to allow modding the deceleration dynamics via the individual ship config file January 06, 2022: [Physics] Sinking behaviour & ship bouncing issues when underwater. This is not a bug, as it is just the physics engine. However, we will find a "hack" around this. January 11, 2022: [Ship Controller] Bow / stern thrusters should not have any effect at speeds > 5 knots [Weather] Wind / tide effects are locked at north / 0 degrees. This somehow got broken when we implemented the brand new ocean system. Will fix asap. RESOLVED & NOT YET RELEASED ON STEAM: [ - ] CURRENTLY BEING WORKED ON: [Weather] Too much reflection on the water CONFIRMED: [Model] Radar antennas bend when running the simulator at x10 time compression [Game Logic] Radar range jumps from 6nm to 15nm. Should be 6, 12, and 24 nm. [Game Logic] Conning arrows should indicate which way bow/stern are moving, respectively. UNDER INVESTIGATION: [ - ] NOT A BUG: [ - ] Last edit: 01/13/2022 (MM/DD/YYYY format)
  6. One of the challenges we hit with trying to take preview screenshots our product, BridgeTeam: Ship Simulator, is the fact that static screenshots are simply not immersive enough. It doesn't give the user the level of immersion one would get if one were to actually be in a position to take command of a vessel at sea. We have decided to answer this immersion question by bringing our previews over to Driftspace -- an app that allows VR users to experience the entire BridgeTeam environment in VR. We have a video of the ocean system in a 360 degree video and we plan to add the various ships' bridges as part of this preview. As we approach the weekend, we have released an initial 360 video, called a "drift", on Driftspace. You can find out more about Driftspace here: https://www.driftspace.com/ and the page to install: https://www.oculus.com/experiences/quest/5724610690913209/ Search for the drift called "Tug at Dover" -- download to view and you'll be greeted with our tugboat at the Port of Dover, waiting to assist a vessel into the busy harbour. While we will still provide static screenshots, we plan to keep dev update videos (other than official trailers) on Driftspace for the time being to help promote the level of immersion. We want this simulator to be used not just for armchair ship piloting, but also for realistic immersive experiences of being at sea. If you have any questions about BridgeTeam's previews on Driftspace, we're here to help! Join us on Discord or comment down below and a member of our team will reach out to you to help you get up and running.
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