Haidro Posted May 8, 2021 Share Posted May 8, 2021 Bridge Team: Ship Simulator aims to provide commercial level simulation accuracy in a consumer product sold on Steam, making it in the category of "Serious Game". That said, we've received a couple of questions regarding how pricing would work, and whether customers could use it in a commercial setting. To answer your questions: the Consumer Edition sold on Steam and the Commercial Edition are nearly identical. Which means, the accurate features such as wind/tide effects, a fully simulated radar with EBL/VRM/Trails, or autopilot with waypoints/heading control/speed control -- these are all available in the Consumer Edition to provide the consumer a very accurate ship simulator -- something previous developers refused to do because it competed against their training simulator. The catch is: the EULA (end user license agreement) for the Consumer Edition prohibits use of the software in a revenue-generating environment: meaning you cannot charge money (such as tickets or education tuition) with the Consumer Edition. To use our software in a revenue-generating environment, you must purchase a Commercial Edition. Long story short: if you plan to use Bridge Team: Ship Simulator at home, you can buy a copy off Steam. If you plan to use Bridge Team: Ship Simulator in an environment where you make money letting people use the software (a school, training centre, museum, etc.), you must purchase a Commercial Edition from us, as accordance with the EULA (end user license agreement). Hope that answers your questions. For prospective commercial customers, please don't hesitate to reach out to us if you have any further questions. Cheers, - HC Henry C. CEO & Code Team Lead Forest Studio Co., a division of Enrych Media Ltd. Link to comment Share on other sites More sharing options...
northgale Posted February 8, 2022 Share Posted February 8, 2022 Thank you for the effort to create a up-to-date ship simulator, I know there is a demand for this niche. I like to know is it possible to change between different radar modes, Like NorthUp,, Course Up, HeadUp, Relative Motion, True Motion e.t.c in your consumer version? Regards, NG Link to comment Share on other sites More sharing options...
Haidro Posted February 14, 2022 Author Share Posted February 14, 2022 On 2/8/2022 at 1:55 AM, northgale said: Thank you for the effort to create a up-to-date ship simulator, I know there is a demand for this niche. I like to know is it possible to change between different radar modes, Like NorthUp,, Course Up, HeadUp, Relative Motion, True Motion e.t.c in your consumer version? Regards, NG We currently have Head Up, Relative Motion, and True Motion in our consumer version. We will implement North Up & Course Up in the future updates. We will offer this on both the Consumer and Commercial versions. We try to keep very minor differences between the two versions, with the End User License Agreement being the biggest difference. The Commercial version will have one difference in simulation though, which is FU (follow-up) and NFU (non-follow-up) modes for the ship's rudder. The average customer would probably have no clue when/where this is used in maritime scenarios, so to avoid confusion, this feature will not be present in the Consumer version. Henry C. CEO & Code Team Lead Forest Studio Co., a division of Enrych Media Ltd. Link to comment Share on other sites More sharing options...
seaview Posted February 19 Share Posted February 19 Good morning , I bought the game on Steam and I'm playing it with great pleasure. However I have some suggestions for the game -Could you add ships, mainly ferries - Add power in the bow thrusters - Make the new port of Calais functional Thank you for your attention to my request. Link to comment Share on other sites More sharing options...
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