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Consumer and Commercial Editions - Answering Your Questions


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Bridge Team: Ship Simulator aims to provide commercial level simulation accuracy in a consumer product sold on Steam, making it in the category of "Serious Game". That said, we've received a couple of questions regarding how pricing would work, and whether customers could use it in a commercial setting. 

To answer your questions: the Consumer Edition sold on Steam and the Commercial Edition are nearly identical. Which means, the accurate features such as wind/tide effects, a fully simulated radar with EBL/VRM/Trails, or autopilot with waypoints/heading control/speed control -- these are all available in the Consumer Edition to provide the consumer a very accurate ship simulator -- something previous developers refused to do because it competed against their training simulator. 

The catch is: the EULA (end user license agreement) for the Consumer Edition prohibits use of the software in a revenue-generating environment: meaning you cannot charge money (such as tickets or education tuition) with the Consumer Edition. To use our software in a revenue-generating environment, you must purchase a Commercial Edition

Long story short: if you plan to use Bridge Team: Ship Simulator at home, you can buy a copy off Steam. If you plan to use Bridge Team: Ship Simulator in an environment where you make money letting people use the software (a school, training centre, museum, etc.), you must purchase a Commercial Edition from us, as accordance with the EULA (end user license agreement)

Hope that answers your questions. For prospective commercial customers, please don't hesitate to reach out to us if you have any further questions. 

Cheers,

 - HC

Henry C.

CEO & Code Team Lead

Forest Studio

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